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-- Meep Gamer v3.0
-- Créditos:Brenower
-- Tables
data={};
mg={
["alive"]=0;
["map"]=0;
["car"]=0;
["team1"]=0;
["team2"]=0;
["win"]=false;
};
maps={"4741672"};
players={};
-- Functions
function giveData(p)
if not data[p] then
nD={
["team"]="...";
["time"]=os.time();
["wins"]=0;
["morts"]=0;
["winst"]=0;
};
data[p] = nD;
end
tfm.exec.bindKeyboard(p,32,false,true)
end
function nextMap()
if mg.map == 1 or mg.map == 2 or mg.map == 3 then
tfm.exec.newGame(maps[math.random(#maps)])
tfm.exec.setGameTime(120)
for i in pairs(tfm.get.room.playerList) do
tfm.exec.giveMeep(i)
data[i].time=os.time();
end
else
mg.map=0;
tfm.exec.newGame(4741672)
tfm.exec.setGameTime(15)
end
end
function giveWin()
for vv in pairs(tfm.get.room.playerList) do
tfm.exec.giveCheese(vv)
tfm.exec.playerVictory(vv)
tfm.exec.setGameTime(10)
end
end
function team()
if mg.map == 3 then
local players = {};
for i in pairs(tfm.get.room.playerList) do
table.insert(players,i)
end
for i=1,#players do
local r = math.random(#players)
local p = players[r]
if i%2==0 then
data[p].team="red";
tfm.exec.setNameColor(p,0xCB546B)
else
data[p].team="blue";
tfm.exec.setNameColor(p,0x2F7FCC)
end
table.remove(players,r)
end
else
for i in pairs(tfm.get.room.playerList) do
tfm.exec.setNameColor(i,0xC2C2DA)
end
end
end
function stats(p,pp)
ui.addTextArea(3,"<font size='14'>Partidas normais:<br /><br /><font size='12'><BL>Partidas ganhadas : <v>"..data[p].wins.."<br /><BL>Mortes : <v>"..data[p].morts.."<br /><br /><font size='14'><N>Partidas em equipe:<font size='12'><br /><br /><BL>Partidas ganhadas : <v>"..data[p].winst.."",pp,212,133,200,150,0x3C5064,0x2E5A61,1,true)
ui.addTextArea(2,"<font size='18' face='Soopafresh'> <v>"..p.." <a href='event:close'>X</a>",pp,210,100,nil,nil,0x324650,0x2E5A61,1,true)
ui.addTextArea(1,"",pp,130,100,75,75,0x1E3D42,0x2E5A61,1,true)
end
function check()
if mg.map == 2 or mg.map == 4 then
local i = 0;
for vv,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
i=i+1;
end
end
if i == 1 then
giveWin()
end
end
if mg.map == 3 then
local t1 = 0;
local t2 = 0;
for vv,v in pairs(tfm.get.room.playerList) do
if not tfm.get.room.playerList[vv].isDead then
if data[vv].team == "blue" then
t1=t1+1;
else
t2=t2+1;
end
end
end
if t1 == 0 and t2 ~= 0 then
giveWin()
end
if t1 ~= 0 and t2 == 0 then
giveWin()
end
end
end
-- Novo jogador entra na sala
function eventNewPlayer(p)
giveData(p)
tfm.exec.bindKeyboard(p,32,false,true)
end
-- Inicio do script
tfm.exec.disableAutoShaman(true)
tfm.exec.disableAutoNewGame(true)
tfm.exec.disableAutoTimeLeft(true)
print("<img src='http://i.imgur.com/zDRQwLM.png' /><br /><br /><br /><br /><br />")
nextMap()
for i in pairs(tfm.get.room.playerList) do
eventNewPlayer(i)
end
-- Loop
function eventLoop(ct,rt)
if mg.map == 1 then
local x = {100,300,500,700};
local y = 230
tfm.exec.displayParticle(20,x[math.random(#x)],y-70,0,0,0,0,NIL)
tfm.exec.displayParticle(20,x[math.random(#x)]+100,y,0,0,0,0,NIL)
end
if rt <= 0 then
nextMap()
end
end
-- Novo jogo
function eventNewGame()
mg.map=mg.map+1;
team()
end
-- Jogador morre
function eventPlayerDied(p)
check()
data[p].morts=data[p].morts+1;
end
-- Eventos do teclado
function eventKeyboard(p,key,down,x,y)
if mg.map == 4 and not tfm.get.room.playerList[p].isDead and data[p].time < os.time()-10000 then
data[p].time=os.time();
tfm.exec.explosion(x,y,25,100,true)
tfm.exec.movePlayer(p,nil,nil,false,-10,-10)
end
end
-- Comandos
function eventChatCommand(p,cm)
local arg = {};
for i in cm:gmatch("[^%s]+") do
table.insert(arg,i)
end
if arg[1] == [[stats]] or arg[1] == [[p]] or arg[1] == [[profile]] or arg[1] == [[perfil]] and data[arg[2]] then
stats(arg[2],p)
end
end
-- Callbacks
function eventTextAreaCallback(id,p,l)
if l == [[close]] then
if id == 2 then
for i = 1,3 do
ui.removeTextArea(i,p)
end
end
end
end
-- Jogador ganha a partida
function eventPlayerWon(p)
if mg.map == 3 then
data[p].winst=data[p].winst+1;
else
data[p].wins=data[p].wins+1;
end
end
-- Créditos:Brenower
-- Tables
data={};
mg={
["alive"]=0;
["map"]=0;
["car"]=0;
["team1"]=0;
["team2"]=0;
["win"]=false;
};
maps={"4741672"};
players={};
-- Functions
function giveData(p)
if not data[p] then
nD={
["team"]="...";
["time"]=os.time();
["wins"]=0;
["morts"]=0;
["winst"]=0;
};
data[p] = nD;
end
tfm.exec.bindKeyboard(p,32,false,true)
end
function nextMap()
if mg.map == 1 or mg.map == 2 or mg.map == 3 then
tfm.exec.newGame(maps[math.random(#maps)])
tfm.exec.setGameTime(120)
for i in pairs(tfm.get.room.playerList) do
tfm.exec.giveMeep(i)
data[i].time=os.time();
end
else
mg.map=0;
tfm.exec.newGame(4741672)
tfm.exec.setGameTime(15)
end
end
function giveWin()
for vv in pairs(tfm.get.room.playerList) do
tfm.exec.giveCheese(vv)
tfm.exec.playerVictory(vv)
tfm.exec.setGameTime(10)
end
end
function team()
if mg.map == 3 then
local players = {};
for i in pairs(tfm.get.room.playerList) do
table.insert(players,i)
end
for i=1,#players do
local r = math.random(#players)
local p = players[r]
if i%2==0 then
data[p].team="red";
tfm.exec.setNameColor(p,0xCB546B)
else
data[p].team="blue";
tfm.exec.setNameColor(p,0x2F7FCC)
end
table.remove(players,r)
end
else
for i in pairs(tfm.get.room.playerList) do
tfm.exec.setNameColor(i,0xC2C2DA)
end
end
end
function stats(p,pp)
ui.addTextArea(3,"<font size='14'>Partidas normais:<br /><br /><font size='12'><BL>Partidas ganhadas : <v>"..data[p].wins.."<br /><BL>Mortes : <v>"..data[p].morts.."<br /><br /><font size='14'><N>Partidas em equipe:<font size='12'><br /><br /><BL>Partidas ganhadas : <v>"..data[p].winst.."",pp,212,133,200,150,0x3C5064,0x2E5A61,1,true)
ui.addTextArea(2,"<font size='18' face='Soopafresh'> <v>"..p.." <a href='event:close'>X</a>",pp,210,100,nil,nil,0x324650,0x2E5A61,1,true)
ui.addTextArea(1,"",pp,130,100,75,75,0x1E3D42,0x2E5A61,1,true)
end
function check()
if mg.map == 2 or mg.map == 4 then
local i = 0;
for vv,v in pairs(tfm.get.room.playerList) do
if not v.isDead then
i=i+1;
end
end
if i == 1 then
giveWin()
end
end
if mg.map == 3 then
local t1 = 0;
local t2 = 0;
for vv,v in pairs(tfm.get.room.playerList) do
if not tfm.get.room.playerList[vv].isDead then
if data[vv].team == "blue" then
t1=t1+1;
else
t2=t2+1;
end
end
end
if t1 == 0 and t2 ~= 0 then
giveWin()
end
if t1 ~= 0 and t2 == 0 then
giveWin()
end
end
end
-- Novo jogador entra na sala
function eventNewPlayer(p)
giveData(p)
tfm.exec.bindKeyboard(p,32,false,true)
end
-- Inicio do script
tfm.exec.disableAutoShaman(true)
tfm.exec.disableAutoNewGame(true)
tfm.exec.disableAutoTimeLeft(true)
print("<img src='http://i.imgur.com/zDRQwLM.png' /><br /><br /><br /><br /><br />")
nextMap()
for i in pairs(tfm.get.room.playerList) do
eventNewPlayer(i)
end
-- Loop
function eventLoop(ct,rt)
if mg.map == 1 then
local x = {100,300,500,700};
local y = 230
tfm.exec.displayParticle(20,x[math.random(#x)],y-70,0,0,0,0,NIL)
tfm.exec.displayParticle(20,x[math.random(#x)]+100,y,0,0,0,0,NIL)
end
if rt <= 0 then
nextMap()
end
end
-- Novo jogo
function eventNewGame()
mg.map=mg.map+1;
team()
end
-- Jogador morre
function eventPlayerDied(p)
check()
data[p].morts=data[p].morts+1;
end
-- Eventos do teclado
function eventKeyboard(p,key,down,x,y)
if mg.map == 4 and not tfm.get.room.playerList[p].isDead and data[p].time < os.time()-10000 then
data[p].time=os.time();
tfm.exec.explosion(x,y,25,100,true)
tfm.exec.movePlayer(p,nil,nil,false,-10,-10)
end
end
-- Comandos
function eventChatCommand(p,cm)
local arg = {};
for i in cm:gmatch("[^%s]+") do
table.insert(arg,i)
end
if arg[1] == [[stats]] or arg[1] == [[p]] or arg[1] == [[profile]] or arg[1] == [[perfil]] and data[arg[2]] then
stats(arg[2],p)
end
end
-- Callbacks
function eventTextAreaCallback(id,p,l)
if l == [[close]] then
if id == 2 then
for i = 1,3 do
ui.removeTextArea(i,p)
end
end
end
end
-- Jogador ganha a partida
function eventPlayerWon(p)
if mg.map == 3 then
data[p].winst=data[p].winst+1;
else
data[p].wins=data[p].wins+1;
end
end
o meep ta muito fraco, como deixa mais forte??
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